Mega Man 8-Bit Deathmatch!

February 19, 2010
by

By now I’m sure you’re starting to wonder if I am ever going to post something that isn’t related to either Sonic, Mario, or Mega Man . I’m beginning to wonder myself (edit: perhaps that Blaster Master Overdrive article?). Either way, the sheer badassness (fuck you spellcheck, that’s a word) of the trailer you’re about to see below compelled me to share it with you all, even though it’s a bleary eyed 6:00am here, currently. It is that fucking awesome.

I’d seen other 3D remakes of old NES games, but none of them came even close to this. This is something I would actually want to play… a lot. And lucky for me (and you) it’s currently being developed and will eventually be playable.

The author’s website puts it thusly:

Megaman 8-bit Deathmatch is a new multiplayer mod that aims to puts Doom and Megaman into a blender and spew out a fun new way to blast your buddies online. I’ve always wanted to make a Megaman themed wad, and since my experimental multiplayer wad GVH wasn’t a complete flop, I decided to make it deathmatch based. The 8-bit style inspired by Kinsie was perfect for this, as it represents the time when I feel Megaman was in full fruition: on the NES.

Megaman 8-bit Deathmatch will play as if Megaman suddenly turned 3D. Everything will play as if it was being played back in 1987. Levels will use purely 8-bit textures and sprites. Megaman will jump high and take damage recoil. Weapons will behave almost exactly as they did back then, only from a 3d perspective. The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series.

Simply genius, sir.

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